The "escort cruiser" hulls that most factions have are designed to be specialized for point defense.
PrivateHudson wrote:What determines missile/torpedo/fighter survivability under PD fire? Are torps more durable than missiles? Are more advanced missiles/fighters tougher? Does current armor tech influence? Are there any racial or situational boni for missile/torps/fighters nimblety? If you know some more or less detailed guide to combat mechanics, please share.
PS: Do spectacular ship blow-ups have a chance to destroy nearby missiles/torps/fighters? Still can't determine it myself despite several playthroughs.
Missiles, torpedoes and fighters have a chance to be hit, and each has a set number of hit points which is not increased by armor tech. Hit points for each type are:
All Missiles: 6
Nuclear Torpedoes: 16
All other Torpedoes: 20
Interceptors: 10
Bombers: 20
Tinkers Vindicators: 25
Strike Fighters: 30
Assault Shuttles: 30
[above edited with follow-up information]
Missiles, torpedoes, and each type of fighter each have a particular number of hit points (6 for all missiles, 16 for nuclear torpedoes, 20 for other torpedoes), which is not increased by armor tech (missiles are not armored).
Reactor explosions do have a chance to damage missiles, torpedoes and fighters.