Moriarty wrote:* There was a planet where when I scraped an item, it didn't free up the slot. Instead it just disappeared. After I got the (arcologies?) tech that increases size, scraping an item did work and free the slot, but maybe not enough? Didn't check in hindsight.
Moriarty wrote:The "DGBHELP.DLL too old" bug seems to be sis64.exe only. It does not happen with sis.exe.
(Windows 7 64 bit)
sven wrote:Moriarty wrote:The "DGBHELP.DLL too old" bug seems to be sis64.exe only. It does not happen with sis.exe.
(Windows 7 64 bit)
My first guess would be that your computer is running out of memory when trying to startup the game. sis.exe has a lower memory footprint than sis64.exe, which could explain why it's not crashing. What kind of machine are you running on? How much memory does it have? Is there a dedicated video card?
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Lua state\Orders\pop_transports.lua:453: attempt to index field 'pop' (a nil value)
Lua state\Orders\pop_transports.lua:453:
Lua state\Orders\pop_transports.lua:497:land_transports:
Lua state\Orders\pop_transports.lua:546:
Lua state\Orders\fleet.lua:834:
Lua state\Orders\end_year.lua:109
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error : referenced an undefined fleet: all_fleets[522]._ref, Frigate:
Lua state\AI\handle_fleets.lua:450:commit_moves:Yoral:
Lua state\AI\StandardAI.lua:122:
Lua state\AI\StandardAI.lua:139:
Lua state\@@util\functional_tricks.lua:214:
Lua state\AI\ai_end_turns.lua:54:1219
Moriarty wrote:* I worked around the lua error by changing the "else" on line 451 of pop_transports.lua to " elseif(planet.pop)"
sven wrote:I'd like to be able to test the patch though -- do you still have a save where the bug was manifesting? If so, could you upload it (or email it to me at ashdar.games@gmail.com..?)
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Lua state\Orders\ship_refit.lua:120: refits is missing required field: ship -> all_ships[2042]._ref
Lua state\Orders\ship_refit.lua:120:
Lua state\Orders\ship_refit.lua:309:stored_progress_for__refitting:
Lua state\Orders\ship_repair.lua:39:
Lua state\Orders\ship_repair.lua:20:
Lua state\AI\ai_metrics.lua:62
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likely bug in the attack confirmation logic for battle completed at Asur (Yoral)
Moriarty wrote:Unfortunately my LUA isn't good enough to fix this one so I've had to load a game 6 turns old.
I do have a save for this one - will email as too large to attach.
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if ship.refitting_at or (ship.last_instant_refit==galaxy.year)
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if ship.refit_progress
Moriarty wrote:* Balance. I'm playing brutal and it's now endgame 1v1. The intelligence page says that my metal production is about 50% higher than the enemy. I'm pumping 100% of it into ships and have no metal surplus, yet somehow the AI's "military strength" is increasing about 3 times faster than mine does. For instance, the AI has pumped out at least 10 mobile planetoids - I've done 4 over a much longer period.
Moriarty wrote:* Balance - Fleet bases seem very expensive. They're the same price as a superdreadnaught but have less weapons, armour. More shielding and crew but the later is meaningless.
Moriarty wrote:* Balance - autorepair item doesn't seem very pointful. Because shields are so strong and armour/hull so weak, especially in regards to weapons, ships die before it can be used. Despite having it deployed on most of my fleet, it was never used at all as far as I could tell.
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