Short naive questions

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Watsong
Posts: 6
Joined: Tue Oct 02, 2018 6:52 pm

Re: Short naive questions

Postby Watsong » Mon Oct 08, 2018 7:33 pm

I'd like to poke in a little question here:

If you change "tech_cost_mult" to something like tech_cost_mult=0.0001 , does it effectively make all tech get researched on Turn 1?
Would that make an interesting and fun game vs the AI when you all have all tech' from the start?
Does the AI destroy planets?

zolobolo
Posts: 945
Joined: Fri Nov 25, 2016 3:49 pm

Re: Short naive questions

Postby zolobolo » Wed Oct 10, 2018 7:23 pm

Good question: never tried it but seems plausable

I doubt the AI will go around destroying planets though as it generally was lacking in the special actions execution department, havent seen it in the changelogs and late game techs did not yet get that much attention

Watsong
Posts: 6
Joined: Tue Oct 02, 2018 6:52 pm

Re: Short naive questions

Postby Watsong » Fri Oct 12, 2018 7:28 pm

I gave it a try. I had to set the multiplier to 0.00001 to get all the techs on turn 2. The AI got them as well.

The game started out like it was going to be interesting. Scaling up production while thinking about getting early defenses. But after just a few turns the AI turns quickly slowed down. By turn 25, I had quit because I had enough of the waiting. Something about the techs is causing the AI turns to take a very long time. It's not the size of their empires - they were still 2 systems each, (small map, 4 AI opponents).


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