So, Ive been playing the game for a while and the thing is that the big ships arent worth it. A couple of cheap small ships with missiles allways win against huge costly dreadnaughts with advanced weaponry.
For example: I took 50 destroyers (since Ive stripped them down basically to missiles with and engine, they cost hardly nothing and my fleet base planet can produce 3-4 of these/turn) with antimatter missiles against for 4 dreadnaughts with advanced weaponry. The dreadnughts killed 2 of my schips while my swarm of missiles obliterade them. The didnt even stand a chance. I would like to see some sort of mechanics that prevent this. One way to fix it is to allow the dreadnughts to split their Heavy weaponry against multiple targets.
For example: Allow the siege primary beam split its damage against or even allow a "1 missile /target" instead of shooting the entire load of 8 missiles against 1 target. How I see it in game is allowing an extra option when you specifically mark a weapon to something like "split against X targets) that afterwards allow you to mark X targets and the fire.
So, what do you say?