Chasm wrote:Ok, I guess I wasn't clear. You enslave entire the entire unhappy population. Then free them all (this makes the unhappy population happy until next turn) and then immediately load them all into troopships. This provides ground troops for next assault, and allows you to drop your own population type on the planet to hold it (no need to waste armor units on garrison). You are not loading slaves onto troopships, you are loading newly freed slaves who will fight as militia.
Arioch wrote: You can think of them as penal battalions, if you like.
akkamaddi wrote:Arioch wrote: You can think of them as penal battalions, if you like.
Penal / Slave Battalions is actually a good idea. Bonus to damage, but debuff to defense (you're not going to waste armor on them), and if possible I would suggest they have a "two balls in the hopper" chance (I'm not sure how you handle damage distribution) of being hit over non-slave forces. Basically, Operation Human Shield from the South Park movie. There is a history of this happening in real life.
They would probably require a separate tech and a new tile set, but a color shift/darkening and shackle overlay would probably suffice.
zolobolo wrote: Generally we do already have the option to use these penal legions though. Their combat value already reflects their flimsy nature and since I almost never use colonists for attacking (as it is wildly not efficiently), this would be the only way civilian battalions utilized so no need to designate them differently.
akkamaddi wrote:I was talking about creating an actual military unit, or perhaps converting a population unit into a military unit. If you have slave units on a planet, one of the new units you could research (Gremak get it free) and build would be Slave Battalion. They would be cheap, so you could crank them out quickly. Their benefits from advanced tech would be limited (you only give slaves what you don't need), and they would basically be bullet-catchers for your better units.
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