emky wrote:Yeah... This is a case of "put them on trade ships in the corner of your empire and forget about them. Or disband the ships while they're populated just to get rid of them. Gremak's really hard to play because you can only barely use their slavery mechanics.
I do indeed have a couple dozen transports filled with Enfi, parked in an uncolonized system (mainly to avoid messing up the ship selection on systems with actual useful ships passing through), waiting to decide what to do with them. What is this, Mass Effect and the Quarians?
I don't really intend to disband them, that would be a total waste (of metal for the ships, and my time doing it).
zenopath wrote:You realize you can just force labor or experiment on your slaves right? Best solution is to grab a big planet like Tyr and just ship all the slaves there. Make it nice, maybe, like lot of markets, (so they don't rebel while waiting their turn) and then just systematically experiment on the slaves one by one, turn by turn.
The best thing is that the forced labor or experiment penalties fall off over time so you only need to put up with the consequences 30 turns or so.
I know and do use the forced labor, it is very useful!
In the early game, it's the game mechanic that defines the Gremak and allows them to survive against the other races with better base populations.
In the beginning I had pondered going full-slavery, but my first colony happened to be Pell, and those pesky non-enslavable plants were (and still are) quite important for my total science output. Then I also found Waterless and the SpiceMongers, also non-enslavable and quite useful.
By using forced labor on other aliens, these guys do get quite upset, and while the SpiceMongers I put on Market-planets and probably will have enough happiness to not notice, the Pell, science being the only useful thing they do, are on a Labs planet (and a few Farms, Pell happened to have Supergrain too) and that lone Market isn't enough to compensate empire-wide forced labor.
Now I'm about in the middle of the tech tree, with more population that my neighbours though slightly behind in tech, fighting a constant border war against those neighbours.
Annexed the Yorals and have available enough Teros and Haduir populations, attempted to make them work non-enslaved to get the maximum of their stats.
Gaia (Tyr) I have found and colonized, though it has only one market (all planets get one) and the rest is factories! Worked by Yoral and Teros, who replaced the original Enfi, it's my best shipyard (there's two other factory planets, though with fewer maximum pop and therefore slightly less productive).
Those replaced Enfis are the ones now in the refugee fleet, which I thought I could use as expendable shock troops.
What I'm now trying to figure out is if it's possible to combine some forced labor with also keeping other populations non-enslaved and not in constant rebellion.
If I were to go the full-enslaving route, what would change?
Pros: no more unhappiness, forced labor and experiments all the time everywhere.
Cons: lose the "native" money and science from the enslaved populations, and their 3rd labor too. Which I guess would be compensated by the boosts of forced labor and experiments. I could scrap a few labs and put up more markets to compensate the money loss.
It would also make every other alien empire hate me, but hey, only the Yorals were friendly and I annexed them, everyone else hates me already!
I would also lose the science from the Pells (the whole planet will eventually be protesting), but I suppose it will be compensated by experiments empire-wide (now that I have the population to do that).
Ironically that means that Enfi are actually more useful as production slaves compared to any other slave alien (3 labor against the capped 2 of slaves). Which means I actually have to enslave and depopulate those Yorals and Teros I worked so hard to spread and keep happy! And replace them with the Enfi I had just evicted.
Also fill up every place with as many Gremak as possible, using the slaves on non-production planets only to fill up what the Gremak can't inhabit.
Pity, I was about to conquer a Phidi planet, but as slaves they're pretty much useless.
Hmm, I guess the hardline conservative Gremak aristocrats are about to stage a palace coup and replace the current Emperor... which is the Gremak way of life and politics, is it not?