New DLC

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emky
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Re: New DLC

Postby emky » Sun Jan 09, 2022 6:26 am

grothmag wrote:Certainly not in my GOG r38774, which is the latest there.


I use it all the time. To make sure I wasn't crazy, I just started the game, used it, and it's there and working. GOG 38774

zolobolo
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Re: New DLC

Postby zolobolo » Sun Jan 09, 2022 10:47 am

emky wrote:
grothmag wrote:Certainly not in my GOG r38774, which is the latest there.


I use it all the time. To make sure I wasn't crazy, I just started the game, used it, and it's there and working. GOG 38774

Mabe he means on the strategy map?
The double click to select all ships of the same typ works on tactical map but not on strategic map...

emky
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Re: New DLC

Postby emky » Sun Jan 09, 2022 5:01 pm

zolobolo wrote:Mabe he means on the strategy map? The double click to select all ships of the same typ works on tactical map but not on strategic map...


Oh yeah, good point. I would like better selection on the fleet screen on the strategy map. It's tough when you want to split up and not send your outpost builders with the main fleet., etc. There is "select, then right click to invert" that sometimes helps though!

zolobolo
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Re: New DLC

Postby zolobolo » Sun Jan 09, 2022 7:40 pm

emky wrote:
zolobolo wrote:Mabe he means on the strategy map? The double click to select all ships of the same typ works on tactical map but not on strategic map...


Oh yeah, good point. I would like better selection on the fleet screen on the strategy map. It's tough when you want to split up and not send your outpost builders with the main fleet., etc. There is "select, then right click to invert" that sometimes helps though!

Yeah I just noticed the invert function: never used it before but also dont need it :)

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Centurion XXI
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Re: New DLC

Postby Centurion XXI » Mon Jan 10, 2022 1:02 am

emky wrote:
grothmag wrote:Certainly not in my GOG r38774, which is the latest there.


Hi! I am GOG-player too. And I have r38803-version. This is my options for game in GOG Galaxy client:
Attachments
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emky
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Re: New DLC

Postby emky » Mon Jan 10, 2022 6:21 pm

zolobolo wrote:
emky wrote:
zolobolo wrote:Mabe he means on the strategy map? The double click to select all ships of the same typ works on tactical map but not on strategic map...


Oh yeah, good point. I would like better selection on the fleet screen on the strategy map. It's tough when you want to split up and not send your outpost builders with the main fleet., etc. There is "select, then right click to invert" that sometimes helps though!

Yeah I just noticed the invert function: never used it before but also dont need it :)


Select colony ship, outpost transport, right click -> you have all the rest, ready to be given orders.

zolobolo
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Re: New DLC

Postby zolobolo » Mon Jan 10, 2022 7:42 pm

emky wrote:Select colony ship, outpost transport, right click -> you have all the rest, ready to be given orders.

Yes that is the invert function mentioned above

The question asked is to select certain type of ships on the map
This is possible on tactical map but does not seem possible on strategic map

grothmag
Posts: 26
Joined: Sun Apr 08, 2018 5:14 am

Re: New DLC

Postby grothmag » Tue Jan 11, 2022 5:24 am

Sorry, wasn't seeing notifications. Yes, on the strategic map, sorry I did not specify. Though I did not know about the option on the tactical map - must never have tried it. I appreciate the tip! But it's much more important for me on the main/strategic map - selecting all scouts commonly, or troop transports, that sort of thing. The inverse I knew, and couldn't live without.

Centurion XXI, unfortunately I haven't been able to use Galaxy, just the standalone installer (which is the older version). But if the newer SiS is on Galaxy, I'll just have to make it work, somehow! Maybe it's time for a new PC anyway. I wonder how much has changed from r38774 to r38803!

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Centurion XXI
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Re: New DLC

Postby Centurion XXI » Tue Jan 11, 2022 8:08 am

grothmag wrote:I wonder how much has changed from r38774 to r38803!


2021-02-15(38806) 'in_development'
When harmonized population become discontent, they should no longer lose harmonized status.
Balance adjustments effecting Tinkers AIs playing on Hard/Brutal maps.
Changes to the Tinkers AI governing population management.

2020-01-20(38792) 'in_development'
Fix for a rare bug involving retreating population transports.

2020-12-13(38791) 'in_development'
Fix for a crash introduced by engine updates in the last patch.

2020-12-11(38790) 'in_development'
Engine updates to address bugs on Intel graphics drivers.
Adjusted annexation event rules.

2020-08-09(38778) 'in_development'
More diplomatic events are now auto removed as a result of starting a war.
AIs should no longer declare war on empires they're unable to communicate with.

grothmag
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Re: New DLC

Postby grothmag » Fri Jan 14, 2022 8:16 am

Centurion XXI wrote:
2021-02-15(38806) 'in_development'

...


Thank you!

nweismuller
Posts: 424
Joined: Wed Apr 29, 2015 2:33 am

Re: New DLC

Postby nweismuller » Fri Feb 18, 2022 2:25 am

Continuing to hold out hope for some news soon. The dry spell has been dismaying, but I'm still checking back here periodically. Hope all is well with Arioch and Sven!

dearmad
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Joined: Sun Dec 13, 2020 10:46 pm

Re: New DLC

Postby dearmad » Sat Mar 26, 2022 7:48 am

nweismuller wrote:Continuing to hold out hope for some news soon. The dry spell has been dismaying, but I'm still checking back here periodically. Hope all is well with Arioch and Sven!


Same here.

A little sad. I really like this game.

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Devildogff
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Re: New DLC

Postby Devildogff » Thu Apr 28, 2022 9:51 am

Will this DLC eventually see the light of day?

I sure hope so. SiS feels like it's just one good DLC and update away from becoming something exceptionally special.

How realistic is it that we'll see something?
http://www.eXplorminate.co - A 4X Gaming Community

zolobolo
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Re: New DLC

Postby zolobolo » Tue May 10, 2022 8:10 pm

Hopfeully yes - the bigger the galaxy the better :)

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Arioch
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Re: New DLC

Postby Arioch » Thu May 26, 2022 4:20 am

It's just a matter of time.


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