Humans have some rad abilities:
They get early access to EMP missiles (as mentioned) which are incredibly good just for being fusion-level missiles. As well as cheaper access to Xeno Engineering.
The half cost for ship maintenance is good, and applies to all ships built or captured. This gives you a lot of leeway to build up money to buy things or do maint. heavy stuff like build up bad planets early.
Thier colony ship is the best in the game since it's the only one that doesn't require a station to build it.
They start with level 2 farms unlocked.
And they don't need Xeno Engineering to capture/absorb pirate ships.
Farming is the key to success though. You really need to find a high fertility world and spec it into farming just so you can get enough free slots on your other worlds to spec them into industry/science.
And where it gets hard is that Humans are not guaranteed to have access to such a world since they start with a random 'draw' mechanic that chooses between arid/glacier/island.
Not getting a fertile world early on makes things
hard.
On the other hand, if you're lucky enough to start next to a useful minor race, then you can see some really great starts.
The RNG is the Humans worst enemy.
Another thing to consider is that you're going to need research, probably more than any other race since you start behind.
Beeline the second tier of labs as best as you can manage, which helps quite a bit (and unlocks better armour/factories).
Along with labs wherever you can afford/fit them, it's also worth making an outpost design with science stations and just vomit those over as many planets as you can afford.
The 'extra' money you get from paying less for ships helps with this.
zolobolo wrote:1. Do not under any circumstance waste resources and time on Light Cruiser
I disagree.
The Human CL is one of the most adaptable and versatile ships in the game, and is well worth using.
Just being able to fit it out as a boarding ship without giving up much in the way of firepower or defences makes it a far better choice for early muscle than the destroyer.
It has double the crew so it's boarding attacks are
far more effective, it's thicker armour makes it much tougher in battle, and can fit fuel tanks without compromising defence meaning you can use them to 'collect' pirate ships earlier, which infates your fleet and provides more deterrence.
I rarely build destroyers when playing Human, but I still use them quite a bit since I get so many from pirates.
Think of this as undocumented parallel construction - the pirates build DDs, and you build CLs to capture them all with.
Yes the CA (Heavy Cruiser) can also do this and is also better at it (definitely refit your CA!), but that's locked behind research that is non-trivial to do at that stage of the game. The CL is there right from the start, all you need is a station, which you'll need anyway to build outposts.