And how then you call carriers with shuttles stationed in hangars, plus some missiles to distract victim's PD? Available even to Yoral and Tinkers. Boarding is seriously OP, and for me is the only method to tackle superior enemy fleets on brutal (at least, their secondary fleets, as primary ones are impossible to face directly).zenopath wrote:So, the option of capturing ships with military transports is pretty OP.
PrivateHudson wrote:Once again something along the lines of MoO 2, where moving ships can't be boarded without shuttles or transporters, seems more balanced.
Dragar wrote:PrivateHudson wrote:Once again something along the lines of MoO 2, where moving ships can't be boarded without shuttles or transporters, seems more balanced.
Probably - but it would be good if it were easier to disable engines in that case. Leech missiles I think are the only thing that does?
You technically don't LOSE the DD, you can just take it back!Serenitis wrote:The best ways I've found (so far) of dealing with massed boarding ships is:
- First, bring lots of destroyers to fly out in front and physically screen more valuable ships so if a transport hard docks you only lose a DD, but if it targets anything else the shuttles have to actually fly out
PrivateHudson wrote:Once again something along the lines of MoO 2, where moving ships can't be boarded without shuttles or transporters, seems more balanced.
sven wrote:PrivateHudson wrote:Once again something along the lines of MoO 2, where moving ships can't be boarded without shuttles or transporters, seems more balanced.
If the game were still in beta, I'd probably change "boarding pods" to "boarding shuttles", and make them easily intercepted by PD, like assault shuttles are. That's a fairly big balance change though, and I know many people have been enjoying the relatively easy capture mechanics made possible by boarding pods. Human players, in particular, will get a lot weaker if they can't use boarding pods early game to capture a bunch of pirate ships.
Arioch's been discouraging me from making big balance changes to released mechanics unless we think there's very good reason to do so -- and I suspect the boarding pods / boarding shuttles change would not meet that threshold.
sven wrote:If the game were still in beta, I'd probably change "boarding pods" to "boarding shuttles", and make them easily intercepted by PD, like assault shuttles are. That's a fairly big balance change though, and I know many people have been enjoying the relatively easy capture mechanics made possible by boarding pods. Human players, in particular, will get a lot weaker if they can't use boarding pods early game to capture a bunch of pirate ships.
Arioch's been discouraging me from making big balance changes to released mechanics unless we think there's very good reason to do so -- and I suspect the boarding pods / boarding shuttles change would not meet that threshold.
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