Arioch wrote:Yes, the idea is that the spike is some sort of gravitational drive, and so there is a gravitational lensing effect around it.
Very cool Is the lense effect going to be moving somewhat?
Arioch wrote:I think that normally for your race only one direction is going to be beneficial, and you should be able to see from the UI what the benefit will be (numbers highlighted in green). The only reason you might want to go in the other direction is if you have a minority species with unusual requirements (like the Spicemongers) that you want to make a specialty planet for.
Yeah its the same difficulty as with moving pops, its context sensitive to the race selected
You coudl say only terraformation for the main race is supported and this might work as kind of balancing mechnic so that the player needs to choose between optimising their planets to their main race or leaving them ideal for specific minor races... just need to make sure all the minor races prefer non-optimised planets only otherwise it gets realy complicated again
This would also be good to decrease the temptation to terraform all planets (micro and repertitive) but the same sub-goal of course can also be achived with high terraformation cost
Does the showel icon represent terraofmration effort or the earch moving tech?
It would be perfect for representing earth.moving and heating and the other terrarofrming relevant tech could get their owne icon maybe? THis would make it a bit moe easy to tell which planet stage needs what kind of techs and color coding of the tech icon itslef might represent if the tech has already been researched
Love the overview of the stages and that only changes to specific stage benefit are highliget green - excellent dashbaord concept in the works here