zolobolo wrote:88 stars - the default for the largest map - difficulty of coruse increases with lower amount of Starts as the AI really has benefit in its starting phase
As you didnt reply I did play on Normal - 60 stars and the mentioned setup. Habitable planets Rare, small races Rare, Hourglass, Brutal . Beat the game in 121 turns. With Humans on dense stars you seem to have huge advantage. I grabbed the two largest planets immediately as I had lots of choice. One paradise and One arid with tinkers living on it. With my Heavy Cruiser first 40 turns I was the bully of the galaxy. Send it to protect a third Huge Glacier to protect from Neighbour Orithin. The other neighbour the Tinkers were hostile from starts so I figured that should be my first target and tried to take all planets near them or allow Orithin to make outposts near them for a nice diplo boost. Used that diploboost to make Orithin stay away from other habitable systems as far as I could. Meanwhile the other race on my side of the Hourglass Phidi was fast allied to me.
Tech strategy was - Nuclear Missiles first and then Xenology - reached within 5 turns from start as I did kill some harpies with my Cruiser. Immediately building destroyers with the Arid planet - nuclear missile and science lab armed. Build sciencelab base all around planets . No science labs on planets only mines . Next research was market. After that - Fusion - Fusion warheads and lastly the Hyperspace in order to get the speed boost. By the time I got there the war with Tinkers started. They had 5 systems but only 2 habitable ones. Turn One - 3 systems lost - the ones with the fuel nodes. And one of the systems was bombarded. Turn 2 the first habitable system falls and I head for Dzibix with all the fleet - their fleet arrives on my paradise planet and destroys factories and orbitals. Turn 3 their fleet reduces my population on half on the PAradise, but Dzibix is about to fall. Turn four. Dzibix falls my planet survives with a quarter of its population. I took some turns to recover and started the war on Orithin. This time the Phidi joined and got a bit pounded by them, But this gave me the necessary time to take all their systems. losing only half my production and pop on the Arid planet. While doing all this PAradise planet with 3 factories was pumping colony ships and I had almost 6 habitable systems before the wars and 13 after. 3/4 of my hourgalss side was mine and Phidi joined my ranks making 50 percent of the galaxy mine. On the other side Yoral was fighting Gremak and the Colonials and star systems were obliterated reducing overall galaxy population. First Galaxy council - Seems I will win it. I reject the proposal and rage quit.
Ashbery76 wrote:Play while only building scout ships.
During the game I had only the initial cruiser, the missile armed destroyers with science labs and a single light cruiser armed with missiles which now I consider a mistake because it took a while to build the space station and the cruiser itself and for that resources-time I could have had more destroyers. I guess I wanted at least a second stronger ship which to send to the front to be pounded while the missiles do their job. You could argue that I could have gotten away with all scouts setup as suggested