Arioch wrote:We are planning to add some interesting characteristics to the unruly races (Gaiads, Scavengers, Viscid) to help make them seem like an investment rather than a pure nuisance. Though they are certainly supposed to be a nuisance. They are placed on choice planets in lieu of some kind of orbital defenders specifically to reduce the value of certain plum planets.
If you can keep Scavengers happy, They make an amazing workforce.
And I understand the thinking. If you dig in my mod posted long ago, the Bound Spectrals are the same way. I've seen AI empires land on that planet and get wiped out. Actually, I would like to figure out how to copy Capricious and make "Neurotic", so only bad modifiers are doubled.
We specifically don't allow you to enslave or exterminate undesirable native species because they are specifically meant to be a disadvantage to an otherwise very advantageous world.
Yeah, but... Gremak + Primitives = Nom Nom Nom ?
Viscids, I can understand that it wouldn't work for them. For Scavengers and Gaiads, I think a very high chance of revolting would be good.
Also, do Gremak on a diet eat Pell as a "salad"?
There is also the issue that we would need to add additional "enslaved" art assets for each minor race, but that is a secondary consideration.
Oh, I remember the rendering engine.
Copied from the appendices of the Necronomicon.
That's why I suggested the shackle overlay.
If you could simply enslave and execute every sub-optimal native race, then there would be no point in having them in the game at all.
Ummmmmmmmm... Most of human history is exactly like that, sadly enough. If a race will enslave other species, then I don't see how such a race would look at Algorian or Lummox and say "Oh, no, they're too primitive."
It could also be a game configuration option: Protection of Minors. Give the minor races that can be enslaved the flag "MinorSlave=True". Have a description pop-up that Protection of Minors enforces the galactic treaties protecting non-stellar races from slave harvesting. If it is set to "False", as in you do not respect it, then MinorSlave=enslavable. That way the player will decide if the run-through will involve not enslaving the primitives, as is the case now, or if they will be ruthless and grind all other sentients into dust.
That said, we are talking about making some of the native races enslave-able, where it makes sense (Lummox, Wrem, Algorians, Pell). This consideration also applies to Harmonization, which in game terms is more or less the same thing.
I am really looking forward to seeing the Harmonized assets.