SgtArmyGuy wrote:Did Humans on Hard, uploaded game_8175.
...I didn't like the economy changes at all.
zolobolo wrote:The changes might be messing with the build priorities when starbase is involved as the only really successful empire on hard (Tinker) has started building two starbases in almost all of its sectors and prioritizing mining in 80% of its planets probably to stack up the additional metal to build new bases
Just a hunch but might be due to the now huge difference in upkeep between ships and bases: maybe the AI thinks this is a more cost effective investment overall (which is true from coin perspective but not from metal and overall war effort perspective)?
BTW: Seems like I have recently passed 1000 hrs of SiS playtime on steam
zolobolo wrote:If the main problem is difficulty for some players on normal, is it the best way to approach this my changing a core mechanic?
sven wrote:Maybe that means a pure coin upkeep isn't the right solution for us. I'll need to think this over.
sven wrote:SiS has a Moo2-like tactical game, but, pre-patch, it's economic balance is tending towards almost SoTS-like fleet sizes. I think that's a poor combination. After the early game, players end up being encouraged to just autocombat their way through most battles, because the fleet sizes have progressed well beyond anything that's fun to manage by hand.
sven wrote:The balance of SiS has always been a sortof hybrid of things I liked about SoTS and things I liked about Moo2, but, as far as fleet sizes go, my preference has always been for a Moo2-ish balance, which emphasized the importance of individual ships, over the SoTS-ish balance, which is more about managing competing swarms.
sven wrote:My own impression is that AI has always had big problematic blind spots, and I think those are hurting the game no matter how I balance it. Mistakes in fleet routing are the category of issues that most has my attention right now -- particularly in mid/late game, when you have large empires and/or big alliance blocks, the AI's tendency to send ships scrambling from one side of the map to the other, missing out on all the critical battles that are taking place while they're in transit, is a real problem. That's true under the old balance as well, though it's perhaps more pronounced now, because games are lasting longer. I'm going to try and do something about that issue as soon as I can find time for it. I do think there's a chance that once the routing issues are fixed, the high upkeep game will start playing fairly well. But, if people other than me don't like the way these changes are headed, that's certainly something I want to keep hearing about.
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