zolobolo wrote:- There seems to be a notecable drop in perfromance
zolobolo wrote:- Border tention is cool and hop to see it dynamically evolve but it seems to disappear once alliance is established between the parties - is this intended?
zolobolo wrote:One issue I say so far is a missing variable in the below instance:
sven wrote:zolobolo wrote:zolobolo wrote:- Border tention is cool and hop to see it dynamically evolve but it seems to disappear once alliance is established between the parties - is this intended?
Yes, it's intended. (Not sure it's actually a good idea -- but, my theory is sortof that once you trust each other enough, having a long border stops being a problem.
sven wrote: Um, kinda like with the US and Canada.)
zolobolo wrote:3. Large relationhip penalty if voting against alliance member if they have more pop (This is probably the best way to emulate the will to "win" for the AI as it serves as a soft mechanic to make the AI "aware" of the competition that serves as the key motivating factor for player behaviour)
harpy eagle wrote:The best approach IMO is to give the player control over the matter with some kind of cost/benefit decision they can chew on.
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