Arioch wrote:The way foreign trade works (as far as I am aware) is that foreign routes are more profitable than domestic routes. When you sign a trade charter, any transports that are trading in domestic routes will switch to any available foreign routes. It's not a flat bonus; if you have no available transports, you shouldn't see any income increase.
Yes, I understand that, and actually alluded to it in my original post- I did mean you didn't need to add
transports to gain revenue if you already have transports running trade. The thing that is bizarre is... give me a second here... launches game to pull up a save
OK, so in my current game, Humanity is running a current surplus of +369 coins annually, with a total population of 11,834,835. This is basically entirely due to their trade treaty with me. If I cancel my trade treaty with them, I lose 22 coins annually; their budget surplus drops to +3 coins annually from +369 coins annually. It is clear that the benefit they're getting from trade not only is vastly disproportionate to the benefit I'm getting, but that their trade revenues from me totally swamp
the size of their domestic economy. It seems to me like perhaps there should be a sanity check so that a poor nation trading with a far richer nation doesn't end up getting trade revenues far out of proportion to their original economy. I have to imagine there's only so many imports and exports their economy can support at its current size.