Tinkers + Mirv

A forum for chatting about in-development game features.
User avatar
Supermint
Posts: 17
Joined: Mon Sep 25, 2017 2:54 pm
Location: Sheffield, England

Tinkers + Mirv

Postby Supermint » Tue Apr 03, 2018 6:43 pm

Have the Tinkers been given the MIRV capability on their torpedoes as an upgrade. Because I attacked one of their colonies with what WAS a substantial force and crapped myself when their planetary defence base launched 96 YES!!! NINETY SIX!!! missiles from what was a handful of torpedoes. I managed to scrape the victory with a few battered cruisers remaining.
This hurt hard but I definately approve as it makes attacking planets more of a challanged rather than a formality.

User avatar
Supermint
Posts: 17
Joined: Mon Sep 25, 2017 2:54 pm
Location: Sheffield, England

Re: Tinkers + Mirv

Postby Supermint » Tue Apr 03, 2018 9:18 pm

I've worked out what they are. Vindicators. Nice touch guys, Feel sorry for the poor guys strapped into them.

User avatar
Arioch
Posts: 1403
Joined: Sun Feb 01, 2015 12:56 am
Location: San Jose, California
Contact:

Re: Tinkers + Mirv

Postby Arioch » Tue Apr 03, 2018 10:25 pm

Supermint wrote:I've worked out what they are. Vindicators. Nice touch guys, Feel sorry for the poor guys strapped into them.

Dzibix wills it!!!


Return to “Testing”

Who is online

Users browsing this forum: No registered users and 53 guests

cron