AI Tinkers never seem to expand?

A forum for chatting about in-development game features.

Moderator: luciderous

wminsing
Posts: 132
Joined: Tue Feb 03, 2015 1:51 am

AI Tinkers never seem to expand?

Postby wminsing » Mon Mar 19, 2018 2:14 pm

So I finally had a chance to pick up SiS again after a hiatus and I've noticed that the Tinkers still never seem to get off the ground when they show up as an AI power. In the last few games where I've run into them they are still in their home system, even after the initial land-rush is well underway. Has anyone else seen this behavior?

-Will

nweismuller
Posts: 331
Joined: Wed Apr 29, 2015 2:33 am

Re: AI Tinkers never seem to expand?

Postby nweismuller » Mon Mar 19, 2018 2:17 pm

I've not. My last two games have both had the Tinkers as one of the strongest AIs.

wminsing
Posts: 132
Joined: Tue Feb 03, 2015 1:51 am

Re: AI Tinkers never seem to expand?

Postby wminsing » Mon Mar 19, 2018 3:08 pm

Huh. I wonder if the AI-Tinkers in my games just have been victims of a bad galaxy generation roll; every game they seem to be surrounded by ocean or airless worlds, which they can't use early game.

-Will

User avatar
Arioch
Posts: 1223
Joined: Sun Feb 01, 2015 12:56 am
Location: San Jose, California
Contact:

Re: AI Tinkers never seem to expand?

Postby Arioch » Mon Mar 19, 2018 10:51 pm

Probably just RNG. AI Tinkers seem to do pretty well in my test games.

User avatar
sven
Site Admin
Posts: 1560
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: AI Tinkers never seem to expand?

Postby sven » Mon Mar 19, 2018 10:55 pm

Arioch wrote:Probably just RNG. AI Tinkers seem to do pretty well in my test games.


The AI Tinkers do have a modest disadvantage atm, because I haven't coded up AI rules for making use of their mobile outposts (whereas there is AI logic for using standard outposts). Fixing this is on my TODO list.

wminsing
Posts: 132
Joined: Tue Feb 03, 2015 1:51 am

Re: AI Tinkers never seem to expand?

Postby wminsing » Wed Mar 21, 2018 1:49 pm

Ah, not using their mobile outposts probably explains most of it. In my most recent game (to test the busbars) they did manage to carve themselves out a 5-6 system empire so far, so it's not some weird AI bug and appears to be just be a cruel RNG result.

-Will


Return to “Testing”

Who is online

Users browsing this forum: No registered users and 5 guests