Uncle_Joe wrote:Maybe put in a building or tech or something that generates a few points/turn to provide a steady income?
I think the Phidi have such resource generation on their home planet - makes sense for them as they are diplomacy based
If we get hole bunch of events generating infulence that should suffice as the issue is not that we do not have enough enfluence. We have more then enough and what can be spent on diplomacy. The issue mentioend was an early game effect which is covered by events.
Just make these events numerous enough so that they do not repeat every single game and dependant on the galaxy context so that it flows organically with the game.
Any influence generating building would shower us with even more of hsi resource that is not needed. If we were to have more uses for influence such as: hiring mercs, coclonising planets in star systems claimed by other empires or paying off Marauders (instead of money), then it would make sense to have a resource generating planet for this but otherwise I think its an overkill
Expiration on treateas leaves a bad taste in my mouth due to recent CIV games
There it has lead to unnecessary re-issuing of the trade-routes which was tedious due to its frequency and triviality