Ashbery76 wrote:This problem seems to happen in all 4x games.Just go big with a few PD ships..The battle systems don't have a reason for task forces as its just a wall of fire.There are no subs,ect that require specialist mixed fleets.
Land bases tactical game don't suffer from this.You play TW and you need variation in units..
zolobolo wrote:I would love to see such a thing
zolobolo wrote:<Real life comparisons skipped>
zolobolo wrote:This game already emraces this concept of roles (particularly since railgun rebalance).
faijeya wrote:zolobolo wrote:I would love to see such a thing
Sparse stars plus marathon pace do the trick.
faijeya wrote:zolobolo wrote:This game already emraces this concept of roles (particularly since railgun rebalance).
Not even close.
However, switching the design paradigm mid-game from ship-centric to fleet-centric is quite a bad idea.
faijeya wrote:Anyway, the combat (or any conflict whatsoever) in 4X is there primarily to validate the correctness of player's strategic decisions.
faijeya wrote:And due to a relatively small percent of player's attention budget the combat may take, any scheme a single variable too complex will fail.
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