Game needs treaty cooldowns.

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Ashbery76
Posts: 74
Joined: Tue Feb 03, 2015 9:04 pm

Game needs treaty cooldowns.

Postby Ashbery76 » Sun Jul 23, 2017 9:45 pm

You spend 100 influence to get peace and then they DOW next turn.I also think it's too easy to spend you way to peace in the first place.Wars and peace should have a 50 turn cooldown like many of these games do.

Ashbery76
Posts: 74
Joined: Tue Feb 03, 2015 9:04 pm

Re: Game needs treaty cooldowns.

Postby Ashbery76 » Sun Jul 30, 2017 12:02 pm

I also think influence becomes a non issue apart from early game.You are swimming in it later and makes the mechanics useless.

nathanebht
Posts: 7
Joined: Sat Oct 21, 2017 2:48 pm

Re: Game needs treaty cooldowns.

Postby nathanebht » Sun Oct 22, 2017 2:50 pm

Do away with influence points? Use money to bribe/convince instead.

bjg
Posts: 567
Joined: Wed Feb 03, 2016 10:55 pm

Re: Game needs treaty cooldowns.

Postby bjg » Sun Oct 22, 2017 3:36 pm

This isn't Stellaris. ;)
Buying peace makes sense only if you've already fixed the original cause of the war. Usually it means that you are stronger than your opponent and removing "we are at war" modifier will make his "relation" positive. Otherwise you've made a mistake and wasted a 100 influence.
As for "swimming in it later" - try "marathon" "brutal". :lol:


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