fighters bombers with multiple weapons ..sort of
Posted: Fri May 26, 2017 4:49 am
as discussed in the other thread, here is the mod for following code from WEAPONS.lua
setting "n" doesn't seem to do anything in the current code and it would require significant changes to the code for fighters, bombers to have multiple weapons
my workaround is that number of launched fighters gets multiplied by "n", so if in tactical combat game says Interceptors x8 and "n=4", you get 32 interceptors launched, health of each fighter/bomber launched this way is adjusted accordingly, i.e. divided by "n"
please let me know if something doesn't work
-- files are based on Version r20298 (04/11/17)
https://www.dropbox.com/sh/p0v6z5kbxd6m ... 9kXwa?dl=0
Code: Select all
loadout = {type = 'energy_or_bombs', n=4}
setting "n" doesn't seem to do anything in the current code and it would require significant changes to the code for fighters, bombers to have multiple weapons
my workaround is that number of launched fighters gets multiplied by "n", so if in tactical combat game says Interceptors x8 and "n=4", you get 32 interceptors launched, health of each fighter/bomber launched this way is adjusted accordingly, i.e. divided by "n"
please let me know if something doesn't work
-- files are based on Version r20298 (04/11/17)
https://www.dropbox.com/sh/p0v6z5kbxd6m ... 9kXwa?dl=0