Chasm wrote:Perhaps have Interceptor speed get increased to point slightly higher then strike fighters, And bombers to have their hull damage capacity improved in a similar way.
So strike fighter has the benefit of both weapon systems (Interceptor and bomber) better then bomber speed, and better then interceptor hull damage capacity. Not the only thing you use, but certainly well worth using.
I see. If you do not want to get into the whole balancing act for now I can understand that and hope you will reconsider once you have more resources and time to prepare the AI for it.
What I would suggest though is to make the 3rd tier small craft a bit harder to obtain then, so the lower two levels get some breathing space before they get obsolete. At least in my throughways I have noticed that I usually only research Carrier hull when the Strike Fighter is already easily available (except for Ashdar Colonials), which leaves the first two tiers practically unused.
Have it dependent on some physics research, or bump up the research cost...
Also: increase the metal and wrench cost of Strike Fighter above Bomber if it is a tier 3 version of the same weapon, as it currently costs the same amount in both as fighters, which is odd as bombers cost much more, but are basically inferior in every way
BTW, haven't seen the AI use Strike Fighter yet, but this is not the highest of prio regarding that (I can live with AI sending bunch of interceptors and bombers