Near-term Updates
We plan to keep up a schedule of semi-regular update patches. Keeping in mind that this list may be subject to change and so shouldn’t be viewed either as an exhaustive list or a contract written in blood, the following are some of the features and additions we have in mind:
- Victory Screens
- Research Screen Tree Display Mode
- Improved Load/Save UI with Steam Cloud integration
- Steam trading Cards
- Improved Diplomacy: More diplomatic options, better AI, resource trading, more diplomatic events
- New Encounters: more complex Pirate and Marauder behaviors and interactions, more minor factions and space monsters, and new interactions with existing minor races.
- Tactical Combat Enhancements: UI and graphical improvements, new damage types and targeting mechanics (such as area-of-effect weapons)
- New Technologies: new weapons (such as the Black Hole projector), repeating endgame technologies, research boosts
- Additional Faction Mechanics: Orthin shield capacitors, Yoral flak cannons, Phidi sales commandos, and more faction-specific behaviors and dialogue options
- Improved in-game player help and documentation
- Other UI Refinements: improved Loading screen animations, report sorting, button click animations, etc.
Some of our planned features will take more development effort, and will probably require some kind of formal expansion or DLC. Exactly what form this will take remains to be determined. Larger features we’d like to add include:
- New playable factions and third-party threats
- Officers and Ship Promotions, Flagships and named fleets
- New Player Campaign Victory Conditions
- Espionage
- Space Habitats, Asteroid Bases
- More star and planet types
- Improved faction and hull customization options
- Multiplayer support
- Linux/Mac ports
- Language Localizations