game 2499 uploaded
Posted: Wed Jan 25, 2017 4:47 pm
seem to be able to crash the game with human v human game with 10 stars, repeatable
r19529
r19529
https://stars-in-shadow.com/forum/
Code: Select all
error : logic error in trigger_generic_events(): roll=-1.#IND:
Lua state\Encounters\trigger_generic_events.lua:49:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:237:
Lua state\Orders\end_year.lua:283:end_year:
Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
:
Code: Select all
error : logic error in trigger_generic_events(): roll=-1.#IND:
Lua state\Encounters\trigger_generic_events.lua:49:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:237:
Lua state\Orders\end_year.lua:283:end_year:
Lua state\GUI\~GalaxyMap\@NextTurn.lua:151
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:806GalaxyMap.GalaxyMap :
:
As best as I can tell, all of these bugs are triggered by a divide-by-zero error that could happen in galaxies with no colonized planets. (Which, of course, is exactly what you'll have if everyone in the game is playing as 'Humanity'.) The issue should be fixed as of r19555, though that build is currently still marked 'dev', because it includes some super dreadnought features that aren't quite ready for 'stable' as yet.zakblood wrote:3rd time now as the human race