build r (19317) on test

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zakblood
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build r (19317) on test

Postby zakblood » Mon Jan 16, 2017 7:46 am

carry on with largest test, 3/4 done atm

zakblood
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Re: build r (19317) on test

Postby zakblood » Mon Jan 16, 2017 12:04 pm

updated to 19328 build, same test ongoing

zakblood
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Re: build r (19317) on test

Postby zakblood » Mon Jan 16, 2017 4:29 pm

updated again while same game running

19239 now the latest on test, same test game running, end game in a day hopefully

zakblood
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Re: build r (19317) on test

Postby zakblood » Mon Jan 16, 2017 5:51 pm

latest logs uploaded. 2000

game should be done tomorrow

zakblood
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Re: build r (19317) on test

Postby zakblood » Mon Jan 16, 2017 6:08 pm

updated again while same game running

19330 now the latest on test, same test game running, end game tomorrow

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 7:24 am

still not finished this one, rather large and will take more than an hour a day for an end game

updated to, but the game crashed on loading :cry:

attached file uploaded, only if i knew where it put it?

so will send what i have by email on crash

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sven
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Re: build r (19317) on test

Postby sven » Wed Jan 18, 2017 7:27 am

zakblood wrote:so will send what i have by email on crash


In particular, would you send me the contents of your '/logs' directory? Many thanks.

zakblood
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 7:29 am

sent to you by email

19421 updated

zakblood
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 7:30 am

auto upload tool for the crash didn't seem to come on either, retried game exe and it's updated game again, so maybe either a bad patch or missed . lost files etc, but trying save again now
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game loaded and working now

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sven
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Re: build r (19317) on test

Postby sven » Wed Jan 18, 2017 7:32 am

zakblood wrote:auto upload tool for the crash didn't seem to come on either, retried game exe and it's updated game again, so maybe either a bad patch or missed . lost files etc, but trying save again now


It looks like it could a memory allocation failure during load -- it could just be that you've finally managed to create a galaxy that's so large and complex that the game can no longer handle it. (My own machine has real difficulties loading your 500-star test maps, at this point, though Arioch's can often manage it.)

edited by sven: Or, maybe, as you say, it was something else. Glad it's working now.

zakblood
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 7:37 am

games fine loading and running, no sigh of slow downs or sluggish at all, if i was to be very honest i'd say game works and runs no differently at all for me on the smallest to largest map, just takes longer to load on the first run, apart from that it's been great, first issue, and as it wasn't on game load, but patch load, it was for me a bad or partial patch error, hopefully the uploaded info will say either way, but now i can again try and finish this monster battle off :mrgreen: :ugeek:

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 3:54 pm

19433 on test, same game

zakblood
Posts: 275
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 4:20 pm

new art work looks good
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zakblood
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 4:24 pm

planet killers are harsh, but works all the same, doesn't give much time or defenses make little difference, but will throw many with later to like me end games, adding depth and another bit of hard work to do, which is all well and good as it's adds plenty to both side this late in
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imo, others may like of disagree

zakblood
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 4:26 pm

i also like the fact that you can or sometimes now bring older or newly discovered tech online if you take over a planet with some on, much impressed :ugeek:


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