build r (19317) on test

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zakblood
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Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 4:33 pm

disasters are coming more into play, which is good as it all adds up for extra stuff to do mid to late game
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zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 4:36 pm

bugged error report sent

Code: Select all

Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138:
 Lua state\GUI\~TacticalScreen\RenderBattle.lua:149:render_battle:
  Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:59:
   Lua state\GUI\~TacticalScreen\MapShadows.lua:369:
    Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:246


not sure if it went or not either, so copy pasted it just in case, seems an error with numbers of bombers maybe?

as that what i was launching at the time, then fighters

zakblood
Posts: 275
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 4:38 pm

restarting or trying to restart game from the message, crashed the game and had to be closed down with windows, as it locked the pc, so ctr alt del and ended the hung process manually

zakblood
Posts: 275
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Re: build r (19317) on test

Postby zakblood » Wed Jan 18, 2017 7:37 pm

can't carry on, on the largest test, so finished it for now, crashes at same spot now each time, so until fixed, can't use fighters or bombers from the planet killer space station :ugeek:

zolobolo
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Re: build r (19317) on test

Postby zolobolo » Wed Jan 18, 2017 9:22 pm

zakblood wrote:planet killers are harsh, but works all the same

Did those raides destroy a planet?

I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business

Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!

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sven
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Re: build r (19317) on test

Postby sven » Wed Jan 18, 2017 9:50 pm

zakblood wrote:

Code: Select all

Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.


Many thanks for catching this one. Turns out that I'd made a mistake when importing 3 of the new fighter assets; all of these bugs should be fixed as of r19438.

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 7:51 am

no probs, and thanks for the fixes, will carry it on today for an end game

zakblood
Posts: 275
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Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 7:54 am

zolobolo wrote:
zakblood wrote:planet killers are harsh, but works all the same

Did those raides destroy a planet?

I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business

Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!


this was a lesson for me, as it asked for money, so a threat, which i said no and declared war, so all's fair in love and war, so they wiped me off my planet, which tbh wasn't so much overkill, as i had done the same a few turns before to take it off them, so they returned the favor

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 8:05 am

19460 back test on the largest test with hopefully an end date to day

zakblood
Posts: 275
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Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 8:09 am

have looked forward to using this tech, and it's now online
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planet building

zakblood
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Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 8:12 am

game crashed again, attacking a pirate base this time

Code: Select all

Lua state\boarding.lua:78: attempt to compare number with nil
Lua state\boarding.lua:78:can_board:
 Lua state\boarding.lua:97:
  Lua state\GUI\~TacticalScreen\BoardingAction.lua:12:
   Lua state\GUI\on_action_complete.lua:267:
    Lua state\GUI\on_action_complete.lua:273:valid_source


was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed

zakblood
Posts: 275
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Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 8:13 am

report game sent 2010

successful

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sven
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Re: build r (19317) on test

Postby sven » Thu Jan 19, 2017 8:19 am

zakblood wrote:was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed


This one should be fixed as of 19463. Many thanks for the report.

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 8:27 am

your welcome as ever

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (19317) on test

Postby zakblood » Thu Jan 19, 2017 8:57 am

build 19463 on test


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