Anti Missile Ammunition

A forum for chatting about in-development game features.
Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Anti Missile Ammunition

Postby Chasm » Mon Jan 09, 2017 7:14 pm

Since anti missiles can now be fitted on a light mount, perhaps munitions given per launcher should be halved, and ammo usage also halved. My human missile destroyers should not be able to double their missile capacity by using an anti missile system. Even an extra 50% capacity is nice, 100% is excessive.

Return to “Testing”

Who is online

Users browsing this forum: No registered users and 83 guests

cron