Missiles can miss now?

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Chasm
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Missiles can miss now?

Postby Chasm » Fri Dec 16, 2016 5:28 pm

Might be I never noticed, but in a recent fight I had no less then 4 of 8 missiles fired miss the target. If it is a new mechanic, then missiles suddenly become much less viable. Few if any weapons will miss at point blank, and that is where missiles need to get in order to attack.

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Arioch
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Re: Missiles can miss now?

Postby Arioch » Fri Dec 16, 2016 5:53 pm

Still lots of balancing to do with missiles; don't panic.

edit: It was actually a bug related to the distortion field changes.

zakblood
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Re: Missiles can miss now?

Postby zakblood » Fri Dec 16, 2016 8:37 pm

pirate ships can cloak as well making everything miss at range it seems, but when close, it goes off and all hit as normal

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sven
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Re: Missiles can miss now?

Postby sven » Fri Dec 16, 2016 8:55 pm

zakblood wrote:pirate ships can cloak as well making everything miss at range it seems, but when close, it goes off and all hit as normal


Yes -- the intended behavior is that missiles and energy torpedoes should *never* miss against a normal target -- but they have a 70% chance of missing against a cloaked target. This was implemented improperly in an earlier build, and missiles actually had a chance to miss against everything, but I believe that should be fixed now.


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