build r (18533)

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zakblood
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build r (18533)

Postby zakblood » Wed Dec 07, 2016 5:58 am

on test, today's another large one ongoing

12 races, 500 stars
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54 seconds to create and get into first universe picture, 400 mb used in game, very stable on my turn plus AI's turns with little difference in cpu or memory use per turn

zakblood
Posts: 275
Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18533)

Postby zakblood » Wed Dec 07, 2016 8:50 am

1608 uploaded

zakblood
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Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18533)

Postby zakblood » Wed Dec 07, 2016 1:55 pm

1609 uploaded, 3/4 done

zakblood
Posts: 275
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Re: build r (18533)

Postby zakblood » Wed Dec 07, 2016 8:23 pm

my first encounter with these so far
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Arioch
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Re: build r (18533)

Postby Arioch » Wed Dec 07, 2016 9:05 pm

The Phidi Mercenary Exchange just went live. Non-Phidi factions get access to the exchange if they are allied with the Phidi.

bjg
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Re: build r (18533)

Postby bjg » Thu Dec 08, 2016 12:27 am

Arioch wrote:The Phidi Mercenary Exchange just went live. Non-Phidi factions get access to the exchange if they are allied with the Phidi.

I was able to hire mercenaries (two Dread Stars 1500 each - quite cheap) through the dialog with Marauders. BTW, how is their technology level determined?

zakblood
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Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 6:17 am

Arioch wrote:The Phidi Mercenary Exchange just went live. Non-Phidi factions get access to the exchange if they are allied with the Phidi.


thanks, will test this more today and on this size map it's taken a while to do it :ugeek:

zakblood
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Joined: Wed Nov 09, 2016 2:22 pm

Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 7:15 am

late game testing my ships now don't seem able or some of them anyway to take planets any more?
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with plenty of free worlds left, i go to new uncovered worlds but no longer get the option to take them

zakblood
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Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 7:17 am

uploaded 1610

also now seen a new button as well, thanks
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i'm sure it will help others no end

zakblood
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Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 7:20 am

ah seems i'm sending them out empty, didn't know i had to fill them, lol that's a first also
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ah well my bad, seems i maybe building them where there's not enough to fill it, so i need to refill elsewhere before embarking, my mistake, but tbh didn't know i could even do that either, maybe a warning message needed as it's a empty ship :?: :idea:

zakblood
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Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 7:26 am

seems it does give a message, i'm just to daft to understand what it meant, my bad, im old, this is my excuse
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Arioch
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Re: build r (18533)

Postby Arioch » Thu Dec 08, 2016 7:27 am

Ideally the colony ship should not be buildable if there is no eligible population, so this probably needs to be changed even if it's not technically a bug.

zakblood
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Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 7:54 am

also when i send them to a planet where they is more population, i don't also seem able to load any more, as there's an option to embark, but as there's nothing to drop off, there's doesn't seem to be one that says load etc, or not that i can find, the embark button just says 0 and shows a picture of the race to drop off but as there's nothing in it, will try and see if i can find a different way of loading them back on, as atm all i do with empty ones is destroy and cancel the next repeat builds on the same planet, must admit an hour test on this can leave me with a 3 or 4 hour game later on as i look at the time :ugeek:

yes it's one of those great ones you loose track of time in, the merc guild works well, just i have better ships than what they offer so as yet only tested it, but not really gone to town and used it much, as yet testing going very well and very stable on the massive map, with very little MM (micro management needed) new button works a treat

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Arioch
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Re: build r (18533)

Postby Arioch » Thu Dec 08, 2016 9:33 am

Click embark and then click on the planet you want to load population from.

zakblood
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Re: build r (18533)

Postby zakblood » Thu Dec 08, 2016 9:50 am

thanks, while i thought i'd tried that, i maybe wrong, as it said 0 to embark, and didn't seems to load any, but thanks anyway will try it again now :ugeek:


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