Postby zakblood » Mon Nov 28, 2016 5:16 am
easy to reproduce, as can do it on a given turn, just bomb one planet and if you have enough planets already, as soon as all the red dots appear on the map planets and in the right hand side of the screen, you get a hit straight away, only noticed it as i had the resource monitor open, apart from that, the map moved slightly sluggish compared to it's normal easy glide, i'd guess on a less powerful pc you may notice it more, on my medium setup it's harder to really see, but noticeable enough to stand out, as right up to when i closed it, with 70 / 80% of the map uncovered and explored and 250+ planets taken, it' wasn't a problem at all, so for me it's not size that did it, it was population being unhappy for some reason, all logs and saves have been sent for this play test, so hopefully if will stand out why.
while it was only a cpu x2 almost and a 200mb increase in memory, it was enough to make the map that bit slower to move around, zooming in and out was slightly slower, need to test it really on a 2GB card on the same save as i'd guess that would be quite a bit slower.
cpu use, 9 to 20+ %
memory was 200mb to 800mb+
so even then well in line with spec released for game, on basic tools no measure of how much video ram it used.