I didn't encounter any new bugs last night, so didn't post the usual write up. I just wanted to say that playing humanity is quite fun. The home system will only support 3 of the 6 population in the orbital fleet, you only get one real scout, and if you take no action ships will start being disbanded for you on turn 10. Ten turns is only enough time to scout 2-3 systems with the scout, and pray for a world worth dropping those folks on.
Those transports, they have 260 screamin' humans on board. They can capture almost anything from the early game in a boarding action. So effectively you can scout with transports and probably win if you have to fight. But this just grows the fleet, which makes you go broke faster.
Last night I started by dropping 3 pop on Fargone, sending a transport to the three nearby stars, and the scout to the one star out of reach. Found an arid planet, size 12, next door. Also found a size 4 arid planet at the far away star. Used one ship and the transports to colonize the 12, sent the other colony ship to the far away and settled it, then moved transports that way. Bleeding money still, but slowly.
Near the far colony, Sirus I think it was, I found Rastaban, home of the bird folks. They had such a delicious garden world, a new Earth. And they'd settled their Arid for some reason. And there was no fleet in sight.
We were... so hungry. So hungry. And Rastaban, it was so delicious looking. delicious looking.
But they had a space station in orbit. More ships would be coming. and we only had a scout and a transport.
So we did what we had to do. Transports are so slow. But, they have such large reactors. large, powerful, reactors.
Six rounds. Six rounds from the start of combat to move the HTS By Other Means up to that station.
Only one to blow it to Hell.
The blockade held without incident until enough troops could be mustered to claim New Terra.