Arioch wrote:I guess a sort of relationship-based color coding option isn't out of the question, but if your problem is that it's sometimes hard to tell one faction from another, changing it so multiple factions will have the same color will make that worse.
Arioch wrote:Incoming enemy fleets have stark red destination lines. Making enemy territory red would make these harder to see, not easier.
Arioch wrote:That would be a neat trick with a 2D sprite.
zolobolo wrote:Figured the same method could be used as in case of Phidi ship water effects - whatever it is
sven wrote:The Phidi ships use a fragment shader based on Perlin noise. The effect looks complicated, but, the math behind it is relatively straightforward
sven wrote:we did almost exactly that to get the planet graphics working
zolobolo wrote:If this is such a widely used technique though, why dont we see it in more games?
zolobolo wrote:sven wrote:we did almost exactly that to get the planet graphics working
So how did you managed to allig the art and the 3D model there?
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