bjg wrote:It'd be nice if different designs based on the same hull could have a distinctive difference (perhaps in color). Not sure how to do it and still keep things pretty, but that would be very convenient.
Arioch wrote:bjg wrote:It'd be nice if different designs based on the same hull could have a distinctive difference (perhaps in color). Not sure how to do it and still keep things pretty, but that would be very convenient.
I definitely want to do that, we just have to figure out how.
Chasm wrote:As a possible buff for energy weapons change rapid fire lasers tech to rapid fire beams. Unlock rapid fire modification for all of the beam weapon types. This would allow beams to have a niche just like kinetics , missiles, and siege weapons.
nweismuller wrote:Current AI player decision-making does not appear to actively manage morale and increase of trade capacity, resulting in heavy protestor populations wherever they have non-native populations present. I suggest that there should be some weight put into AI in establishing at least one market per planet, especially if non-native populations are present; Gremak AI should also actively enslave protesting populations, which it does not currently seem to do (perhaps Gremak AI should skimp on markets relative to other AIs based on its ability to enslave).
On a semi-related note, regarding slavery- AI players appear to always go to war with Marauder enclaves, without regard for whether they can protect their neighboring colony populations- even as the Gremak. Gremak AI should probably be inclined to establish friendly relations with Marauder enclaves and purchase their 'products', setting up the situation as described in the lore where Marauder groups are pipelines of slaves to the Empire.
jtrowell wrote:It's maybe the random generator that is playing with me, but settings all my games with Rare native races, I still find that most of the time I have around 2 native races relatively close to my home planet. I don't think that I played even one game where my starting scout didn't find at least one native race.
If this is "Rare", then maybe it would be nice to add additionnal options for even rarer natives ("Very rare" and "None" options maybe, so you can also disable them if you want ?)
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