fonzosh wrote: 6. Som sort of "Retreat" Blocker. As of now, if I dont have a really long range weapon, those pesky scouts jump around my star systems and blockade even heavily fortified planets and make them starve. This can be avoided with for example, if the star system has a fighter squadron, the said fighter squadron will attack the intruder (thus avoiding a blockade from small harmless crafts).
A warp interdictor-type device or unit is on our list of things to do. However, if you attack an enemy ship/fleet and it retreats, it's forced to leave the system, so it should no longer be blockading your planet(s). Unless the enemy has a colony in that system, in which case you need to directly attack that.
fonzosh wrote:7. Larger galaxies
The current limit is 500, which I find to be essentially unplayable. I don't imagine we'll be making maps larger than that.