Arioch wrote:Is that really science, or evolution? Either way, I don't think that sort of ascension is within the time scope of the game.
Arioch wrote:It also seems kind of thematically counter to the whole play mechanic of the game. "Explore, expand, and build a mighty galaxy-spanning empire which you can then... abandon?" Doesn't really feel like a "victory" to me.
Gavinfoxx wrote:Here's an idea, rather than planet construction per se, just be able to make Banks Orbitals or McKendree Cylinders or Bishop Rings in their slots.
Gavinfoxx wrote:I feel like there's room for a 'cheaper than mechs' option in the lategame. Perhaps if you manage to get androids, you get an option for war droids, which fit the niche of 'any species late-game replacement for maurauders or space marines'
sishelper wrote:I thought they were called O'Neill Cylinders but nevertheless totally agree
sishelper wrote:I wish some races have a special ability to move Senile races to other planets , even if not their own - using them as bioweapons of sort.
Website wrote:The old races are the proud Ashdar, the nomadic Humans, and the ruthless Gremak.
Arioch wrote:I don't think I see a pressing need to scale up Science Station benefits
Arioch wrote:or a logical reason why a lab on a larger station should yield more science.
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