rhinoinsomniac wrote:well, in the diplomacy screen the ship counter for factions differs from the fleet ship counter on the interface. it seems to detect only ships that have weapons. so there's some logic there separating ships by combat ability
nathanebht wrote:- Even out the race advantages/disadvantages so that are more similar in difficulty.
Arioch wrote:nathanebht wrote:- Even out the race advantages/disadvantages so that are more similar in difficulty.
Why?
In a single-player game, why do you feel the different playable factions need to be equally balanced?
zolobolo wrote:Give the top 3 winners of Galctic Council votes some reward e.g.: +60 Influence for 1st, 40 for 2nd and 20 for 3rd
Could be done with other resources as well (even with trade pool capacity increase) but influence seems to e the logical gain at first
Reasons to do this:
1. Give some in-game-sense (impact) to the vote even if no winner is elected
2. Make the player care abouth the outcome of the vote even if there is no chance a winner is elected
3. Empover top empires to engage more frequently or heavily in diplomatic actions - though if this is benefitial might be questionable
nathanebht wrote:GalCiv III has various interesting votes for a Galactic Council. Peace declared for a certain number of turns. Wealth distributed from the richest race. Kinda neat but it didn't add that much to the game.
evil713 wrote:I am not sure turns left on a build is really a thing that can be done, as construction is not an upfront cost but cost over time, so you run into issues like metal shortage that can hamstring production.
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