Suggest - Features and Improvements

A forum for chatting about in-development game features.

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zolobolo
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Re: Suggest - Features and Improvements

Postby zolobolo » Sat Jan 26, 2019 8:04 pm

Add some more spray red color to Heavy Carriers of Phidi when cpatured by Gremak to make them more wild/Marauder like - Carriers is sort of ok having enough of the additional color to clearly stand apart but could also stand some more spray and/or agressive lines

On the subject of capturing ships: The self-destruction option seems to be deactived for the AI for some time now (might be a bug) but generally would suggest following formula to use it if working so that larger ships are harder to capture and turn against the AI:
If offensive power less then 60%, remaining crew is below 15% of ships capacity and enemy has ships capable of boarding then self-destruct during own turn

This would not effect capture of small to medium ships considerably but would make capturing of large enemy ships much more difficult and use of distruptors highly reccomended which is appropriate consideraing the mayor effect on balance once such a single event happens

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Arioch
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Re: Suggest - Features and Improvements

Postby Arioch » Sun Jan 27, 2019 12:11 am

rhinoinsomniac wrote:well, in the diplomacy screen the ship counter for factions differs from the fleet ship counter on the interface. it seems to detect only ships that have weapons. so there's some logic there separating ships by combat ability

Separating ships according to whether or not they have weapons is straightforward. Separating them by class is straightforward. Separating them according to capability is not as straightforward, since both civilian and combat ships can carry troops, and the ability to carry troops does not mean that you're currently carrying troops. Do you want to select all ships currently carrying troops, or all ships that can carry troops (which will include carriers)? Do you want to select only civilian vessels that can carry troops? Do you want to select only named Troop Transports? There are dozens of different criteria that a user might want to select by. We could add a new new selection buttons to the fleet pane, but adding dozens would just clutter and confuse the interface.

Perhaps in the future we may be able to add persistent groupings that will allow the player to create sub-groups once and then have these groupings persist through reassignments to different fleets.

nathanebht
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Re: Suggest - Features and Improvements

Postby nathanebht » Sun Jan 27, 2019 10:11 am

- Provide more fine control of difficulty levels in the setup options.
- Add a custom race option.
- Even out the race advantages/disadvantages so that are more similar in difficulty.
- New map type of clustered groups of stars. Close clusters and farther apart clusters would be great. Had have fun with this map type in other 4x games.

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Arioch
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Re: Suggest - Features and Improvements

Postby Arioch » Sun Jan 27, 2019 3:29 pm

nathanebht wrote:- Even out the race advantages/disadvantages so that are more similar in difficulty.

Why?

In a single-player game, why do you feel the different playable factions need to be equally balanced?

zolobolo
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Re: Suggest - Features and Improvements

Postby zolobolo » Sun Jan 27, 2019 4:54 pm

Give the top 3 winners of Galctic Council votes some reward e.g.: +60 Influence for 1st, 40 for 2nd and 20 for 3rd
Could be done with other resources as well (even with trade pool capacity increase) but influence seems to e the logical gain at first

Reasons to do this:
1. Give some in-game-sense (impact) to the vote even if no winner is elected
2. Make the player care abouth the outcome of the vote even if there is no chance a winner is elected
3. Empover top empires to engage more frequently or heavily in diplomatic actions - though if this is benefitial might be questionable

nweismuller
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Re: Suggest - Features and Improvements

Postby nweismuller » Mon Jan 28, 2019 5:04 am

It'd be nice if minor races (other than the Viscid), splinter colonies, and those major faction home systems that don't have unique names set (i.e., Ashdar Colonials and the Orthin- I could understand why the Humans haven't even bothered with Fargone) could get their planets named. I've been pretty consistently using 'Tattak' for the Scavenger homeworld and 'Ssuuruush' as the Thresher home world when I get them, for what my ideas are worth.

nathanebht
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Re: Suggest - Features and Improvements

Postby nathanebht » Tue Jan 29, 2019 6:14 am

Arioch wrote:
nathanebht wrote:- Even out the race advantages/disadvantages so that are more similar in difficulty.

Why?

In a single-player game, why do you feel the different playable factions need to be equally balanced?


Not suggesting to make them equal. Think that there should not be as much spread between the races. The current jumps in difficulty are fairly harsh. Its fun to play as each of the races. However, if its almost impossible to win as some of them then its not so fun.

The above change would work together with more fine control of the game difficulty. Believe both together would
be beneficial for new players.

nathanebht
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Re: Suggest - Features and Improvements

Postby nathanebht » Tue Jan 29, 2019 6:20 am

zolobolo wrote:Give the top 3 winners of Galctic Council votes some reward e.g.: +60 Influence for 1st, 40 for 2nd and 20 for 3rd
Could be done with other resources as well (even with trade pool capacity increase) but influence seems to e the logical gain at first

Reasons to do this:
1. Give some in-game-sense (impact) to the vote even if no winner is elected
2. Make the player care abouth the outcome of the vote even if there is no chance a winner is elected
3. Empover top empires to engage more frequently or heavily in diplomatic actions - though if this is benefitial might be questionable


GalCiv III has various interesting votes for a Galactic Council. Peace declared for a certain number of turns. Wealth distributed from the richest race. Kinda neat but it didn't add that much to the game.

zolobolo
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Re: Suggest - Features and Improvements

Postby zolobolo » Tue Jan 29, 2019 8:02 pm

nathanebht wrote:GalCiv III has various interesting votes for a Galactic Council. Peace declared for a certain number of turns. Wealth distributed from the richest race. Kinda neat but it didn't add that much to the game.

Yes I also found them interesting tohuhg they did not account for much

In this case I wouldn't go nearly as far though as Galciv did (as there is no real benefits to gain from an extensive system): just give some minor purpose for the player to care abouth the outcome


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