Suggest - Features and Improvements

A forum for chatting about in-development game features.

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zolobolo
Posts: 850
Joined: Fri Nov 25, 2016 3:49 pm

Re: Suggest - Features and Improvements

Postby zolobolo » Sun Jun 03, 2018 5:46 pm

Arioch wrote:
zolobolo wrote:Something to consider (if not outright prevented by the main code): planetary improvements should not downgrade if the occupying empire does not yet have the higher tech necessary.

More advanced equipment doesn't do you much good if you don't understand how to use it. The upgrades are free, implying that it's the process that has improved as much as the actual infrastructure.

From a game balance perspective, an empire that is capturing planets is obviously doing well; there's no need to give them additional benefits.

Fair enough with the tech

Regarding balance: it is not uncommon with the latest changes that both sides take a lot of planets hence my thought on this: if one race is inferior in thech but is more effective in combat it coudl be argued that they deserve to "wear" down their enemies like this so that the war is not drawn out that much between them but it is clearly not an issue at all, just balance consideration

zolobolo
Posts: 850
Joined: Fri Nov 25, 2016 3:49 pm

Re: Suggest - Features and Improvements

Postby zolobolo » Wed Jun 13, 2018 1:39 pm

There is a cool way GC3 gets around turn times wonder if it could be applied here as well:

During AI turn processing, the player is left wondering around the strategic mapy and opening up status pages of planets and ships - just not issuing orders


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