Suggest - Features and Improvements

A forum for chatting about in-development game features.

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zolobolo
Posts: 361
Joined: Fri Nov 25, 2016 3:49 pm

Re: Suggest - Features and Improvements

Postby zolobolo » Tue Sep 05, 2017 2:25 pm

fonzosh wrote:7. Im worried about the warning I get about going above 99. Is that warning really something to take notice of with a medium end modern comp.. And yes, more empires would do the trick. Would be fun if even the marauders could start an empire though without the possibility to build colonization ships.


I have a relatively strong machine (not high end) and can play games between 100-200 stars withouth issues on turn 300 - suggest you go for 140 withouth a blink of an eye ;)

Just insert some more opponents to balance it out

fonzosh
Posts: 9
Joined: Mon Sep 04, 2017 9:10 am

Re: Suggest - Features and Improvements

Postby fonzosh » Tue Sep 05, 2017 4:16 pm

zolobolo wrote:
fonzosh wrote:7. Im worried about the warning I get about going above 99. Is that warning really something to take notice of with a medium end modern comp.. And yes, more empires would do the trick. Would be fun if even the marauders could start an empire though without the possibility to build colonization ships.


I have a relatively strong machine (not high end) and can play games between 100-200 stars withouth issues on turn 300 - suggest you go for 140 withouth a blink of an eye ;)

Just insert some more opponents to balance it out


Thanks, will really try it out in the next game.

Jem
Posts: 5
Joined: Tue Aug 15, 2017 9:21 am

Re: Suggest - Features and Improvements

Postby Jem » Fri Sep 15, 2017 10:31 am

Please ignore if any of below had been suggested.

1) Shift-Click the (>) button on Planets (on left Planet list pane too) to [Add/Pool] colonists from multiple planets, then send them to a planet.

2) Set population condition for planet to send colonists to specified planet. e.g. maybe use 0=No send, ##=Send when above, or -##=Send when above (max-##)

3) Set Rally point for built ships: own star system selected, right-click on another star system (within strategic range).

4) [Mass Scrap] option for selected ship with same design across the Galaxy.

5) [Abandon] own planet option, and [Destroy] neutral planet option.

6) [End Turn] in Battle using Spacebar.

7) Show population growth on left Planet list pane using 'Ring' indicator (clockwise) around planet, with color White=No Growth, Green=+ve Growth, Red=-ve Growth.

8) Add [Scrap All Science Stations] option in Science panel, after ALL science has been researched.

Wyvern
Posts: 26
Joined: Tue Jul 11, 2017 3:27 pm

Re: Suggest - Features and Improvements

Postby Wyvern » Mon Sep 18, 2017 8:25 pm

sven wrote:Reduced the frequency of several types of planet disaster events.
(Quote from the development changelog thread.)

Spent a bit of time thinking about this, and I'm not sure it's the right direction to go in. Disasters are already pretty rare; making them rarer overall seems like it would make them feel even more unfair to the player when they do happen.

Instead, I'd suggest that disasters should be similar to the current diplomatic events system: relatively common, relatively small, and with some degree of player-interactivity.

For example, in the current game, we have "Planet 'Fishsticks II' has experienced an earthquake, destroying all buildings". Boring, super-rare, and doesn't feel fun when it happens - especially given the 'super-rare' attribute; most games I don't see even one earthquake, so the occasional game where it, say, wipes out six farms on a supergrain world and suddenly my entire empire is starving, is exceptionally frustrating.

Compare to, for one possible example: "Planet 'Fishsticks II' has experienced an earthquake, damaging local infrastructure and threatening the lives of civilians trapped in damaged housing. Options: 1: Prioritize infrastructure repairs, resulting in the loss of a unit of population and -10 morale on Fishsticks II. 2: Prioritize rescue operations, resulting in the destruction of two farms. 3: Fund off-world support from the imperial treasury at a cost of 500, granting +10 morale on Fishsticks II."

I'd also suggest that disasters be mixed in with some positive events and some 'neutral' events that aren't purely positive or negative.


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