nweismuller wrote:I think it might be interesting to have a pre-defined system like Tyl to represent the old Sol system, even if the system name is something other than 'Sol'. Even if Humanity has forgotten its old homeworld, presumably its old homeworld still exists- unless it actually got blown up.
spitfire_ch wrote:I wish there was some more explanation / tooltips / some kind of prognosis on how terraforming to a certain planet type would change the current ecosystem (e.g. overall increase in food generation, increased growth rate for race A but decreased growth rate for race B and C).
zolobolo wrote:... Mostly I think what would help is a small icon for each race next to the overall habitability or next to each zone and a number or icon for how compatible they are.
e.g.: Arid icon has 3 races next it, one marked green, two yellow
When it comes to terraforming, the window could show the before and after habit zones, with the race compatiblity icons listed next to each, thus the player could see: this race would suffer and the other 4 would benefit
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