Arioch wrote:There will be an alternate way to refit ships with cash, and you'll also be able to refit multiple ships at the same time. You'll still be able to do it manually using wrenches and ingots, but it's a bit of a chore and currently rather expensive compared to building a new ship.
Fighters are due for a big overhaul, and missiles (and frankly all weapons) will receive multiple balance passes before we're done.
Sarissofoi wrote: Are you plan to change a auto improvement and free of charge units and buildings with the new tech acquisition? I know that it will be probably pain in the ass to improve this manually but it feel as a miss not having manual(and costing something) upgrades. Especially with units as the new ones cost more but the old ones get promoted for free.
Sarissofoi wrote:Also do you plan to have some more use of outpost? There could be possibility to build a research outpost that generate some research or mining outpost that mine some minerals.
Sarissofoi wrote:Also shipyards could add some bonus production when building ships(as it make sense).
Sarissofoi wrote:There could be also focus on mining and food growing but with lesser impact(maybe some +1 per factory/farm influenced by planet ratings?)
Sarissofoi wrote:Space stations(the defensive ones) could be system's and actually block hostile access into a system(it need to be destroyed before planets could be harassed). It would actually help defend the system.
Sarissofoi wrote:There is also diplomacy matter. Do plan to implement it more as a MoO I where there could be skirmishes or limited/cold war state where AI try to probe or take weak colonies without declaring war and small scale conflict is possible or are you gonna go the Civ route where even small hostilities turn into total war? I ask because it would make more sense(and better gameplay) to go MoO route - so shooting down enemy scout over my home world would not start total war(sure sometimes it could as some race could just looking for a fight but I feel MoO diplomacy was clearly superior in this aspect. Recently I replayed old MoO and have many amusing situations where AI accuse me(rightly) on many things9stealing tech or destroying their fleets) but was to afraid to declare war as I was much more stronger or they were busy somewhere else. Relations suffer though.
Sarissofoi wrote:There is also a issue about lack or info on system screen.
NullVoid wrote:With the increased metal costs for shipbuilding, I've been having build a lot of mining colonies by mid-game for ships and tanks and orbitals. Can we get a list of known planets we could sort by mineral abundance? Ideally, It would be closer to MoO2's planets list, with filters and all, but just being able to see planet statistics in a single screen would already be incredibly helpful.
enpi wrote:I would love to have a change in the metal mechanic. The full cost of metal should be deducted in the moment the ship is beeing ordered. The current mechanic of a tiny fraction of metal deduction each turn has no real advantage, just more math and additionally sometimes annoying building delay alerts which are cumbersome to manage.
Arioch wrote:If you want to avoid shortfall delays then you can simply choose not to start production on an item until you have enough metal to complete it. Forcing this even when you have plenty of per-turn metal income to cover the production would force significant and unnecessary delays.
SirDamnALot wrote:I like the current way (not paying up front but "consuming" metal as you build), but a button to pause/resume construction would be helpfull if you hit a bottleneck and need to prioritize.
Arioch wrote:SirDamnALot wrote:I like the current way (not paying up front but "consuming" metal as you build), but a button to pause/resume construction would be helpfull if you hit a bottleneck and need to prioritize.
Your progress on ship production is saved even if you switch to another production target; in the case of metal shortage you can switch to Research or another production target and then switch back to your ship production job without losing progress on it. Pausing construction would be wasteful.
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