Gavinfoxx wrote:As it is, the existing planetary biomes, and who works best in what biome, is too opaque -- for example, on the species description screen, it doesn't say who favors what biome! And there's like four tiers of favor sometimes, which doesn't actually add much to gameplay.
Arioch wrote:We plan to explore more of the Arda Seed story in future expansions as we get deeper into hyperspace (assuming we're able to get there).
Having the AI rename planets would be cute & fun.
I am concerned that making the rebellion mechanic more punishing would be kind of like kicking the player when he's down.
sishelper wrote:4. Star Harpies story is unfinished. I would expect more to the story that would eventually lead to a Science Victory... Right now we have only Diplo and Conquest ones which are quite similar too as to reach them you are basically a huge blob anyways
Gavinfoxx wrote:Here's a suggestion for planets and terraforming and such. I'd like it, if in general, to get the most out of the best 'verdant' planet types (Coral, Garden, Paradise, etc.), that they were optimized so that three of the 'smart' races would be enough to get out of them. For example, for Coral/Ocean/Island worlds, the optimal population mix is Phidi and Orthin. Perhaps you could rename 'Swamp' terrain type to 'Mangrove' and add it as a terrain type on Coral and Island (and possibly Ocean) worlds? That would make the ideal endgame population mix for those worlds be Phidi/Orthin/Gremak.
Gavinfoxx wrote:Also, I think humans could use a boost to the capabilities of their population type. Perhaps make them favored 'Forest' terrain type?
Gavinfoxx wrote:Oh, I have another idea. The Human race should have a special hidden 'quest'. If they go to the Ephelos system, capture the super-dreadnaught, and then colonize the iceworld and place human populations on it... then there should be a special storyline thing unlocked, where the true history of that system, and it's real name, is uncovered (and the planets and such in it get renamed appropriately).
Arioch wrote:Humans already have the highest possible rating on Forest. It's just that many of the other land species have the same rating.
Not sure what you mean...
Arioch wrote:"So you launched a starship to Alpha Centauri... well, congratulations, but my tanks just rolled into your capital; you work for me now."
Arioch wrote:I suppose we could add some kind of "hacking" mechanisms (I think Endless Space 2 has something like that, though I haven't got that far) that provides some tangible way to actually take control of other systems, or at least influence their voting.
Arioch wrote:There's also the question of play balance: especially on higher difficulty levels, the AI is often ahead of the player in technology. Preventing the AI from just stomping the player through a science victory would probably be a significant concern.
Arioch wrote:If we survive past DLC2...
Gavinfoxx wrote:Gaiads have a higher rating in forests than humans
sishelper wrote:I think you have the greatest 4x out there!
PrivateHudson wrote:I think of science victory as a move to higher plane of existence, escape from mundane squabble of other not so advanced races. Alpha Centauri and GalCiv 2 are coming to mind. So your tanks rolled into empty capital, its dwellers are now superbeings far from here. And I had matches exactly like this, it's very dramatic.
PrivateHudson wrote:Or... just let them escape into their nirvana and proceed with your plans here. What if AI science victory doesn't finish the game, sparking rush to divide the escapees' heritage?
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