Noyyau wrote:In diplomacy, could we have the option to ask someone to declare war on someone else?
zolobolo wrote:Does it make sense to have "Alien Rulers" penalty when other faction is annexed?
From a tech side it makes sense as withouth the tech the base behaviour applies but if they join willingly it would be cool to see a special bonus offsetting it like: "We are stronger together"
Arioch wrote:I'd really like to have more asymmetrical race relations, as well as more positive and negative effects on morale. But to do that, I think we have to give the player more levers to push on to manage morale levels, which as I said is a pretty big job.
Arioch wrote:I think we tried this at one point, and it really cluttered up the build menu.
Arioch wrote:Since there is no benefit to having "pure" populations (having 1 of the "wrong" population won't negatively impact your max pop), I'm not convinced that this is a problem that really needs a solution.
PrivateHudson wrote:I think, your technicians shouldn't be able to repair those components on the captured ships that you lack technology for. Such approach was adopted, for example, by Space Empires V. I'm not sure this will make gameplay better, but it's certainly more logical. Should lower the (very high) attractiveness of boarding a bit, and occasionally make you rethink your research plan. Again, not sure if declawing that unstoppable (after repair) behemoth of Ephelos superdread is a good or bad thing to do.
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