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planet_type 'Garden' {
reef = 1, ocean= 2.3, vents=.5, forest = 2,
planet_type 'Paradise' {
reef = 4, vents=1, forest = 3,
planet_type 'Arid' {
arid = 4,
planet_type 'Glacier' {
ice=4, vents=1,
planet_type 'Iceball' {
airless=2.6, vents=2.5,
planet_type 'Hive' {
metro = 3.5, arid=3,
planet_type 'Swamp' {
ocean=2, swamp=3,
planet_type 'Inferno' {
inferno=4.5,
planet_type 'Barren' {
airless = 4.5,
Arioch wrote:Each population type (race) also has habitability and growth rating based on both planet type and biome type, so the formal for max population can get complicated when you have multiple races on a planet. Sven can correct me if I'm wrong, but I think that if you have Phidi on an Arid planet their ability to fully inhabit the arid biome will be limited, and so if you add a race with a good affinity for arid biomes (such as the Ashdar), the max pop cap should increase.
nweismuller wrote:What I'm not certain of is if relocating all the Phidi after Ashdar are there will increase the total planetary population cap, because the Ashdar take advantage of the Arid terrain more efficiently.
Arioch wrote:nweismuller wrote:What I'm not certain of is if relocating all the Phidi after Ashdar are there will increase the total planetary population cap, because the Ashdar take advantage of the Arid terrain more efficiently.
I'm not 100% sure, but I don't think you will get any benefit from removing the Phidi in this case.
sven wrote:Arioch wrote:nweismuller wrote:What I'm not certain of is if relocating all the Phidi after Ashdar are there will increase the total planetary population cap, because the Ashdar take advantage of the Arid terrain more efficiently.
I'm not 100% sure, but I don't think you will get any benefit from removing the Phidi in this case.
Removing population from a planet can never cause it's population cap to increase. (This is actually one of the core principles that SiS's multi-species population model is designed around.)
nweismuller wrote:Does this mean the biome distribution for the different homeworlds diverges from the 'standard' distribution for their world type in other cases?
sven wrote:Yes: All the homeworlds with unique planet art also have unique biome distributions, varying a bit relative to "vanilla" worlds of the same type. Specifically, Rastaban III is more Arid than a standard Garden world, Tendao has more reefs and vents than a standard Island world, Bacabs IV has more vents than a standard Iceball world, and Verrold has an Ocean biome, unlike the standard "Glacier" types.
nweismuller wrote:On the topic of biomes- is there any particular reason Yoral have better habitability for Ocean than Reef biomes? It seems odd for an airbreather, which otherwise find Reefs friendlier habitats.
wminsing wrote:I do want to say that I didn't fully wrap my head around the implications of biomes and moving population around until my last few plays, but it is a VERY cool and fun sub-system to the entire experience.
-Will
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