Chasm wrote:Gremak pirates are able to put starships in orbit about once every 10 turns or so. Must be coming from the planet, since I would see an inbound ship. I farm pirate worlds for hulls to capture and refit.
Chasm wrote:Assault shuttles are for space to ground , not space to space. For space to space use boarding module.
bjg wrote:Confirming, EMP missiles just blow up the target - game_1566.
Also, can't mount energy torpedoes into "torpedoes" mount point - is this a bug or a (confusing) feature?
Arioch wrote:Assault shuttles are not yet properly implemented. Right now they're essentially no different from a cargo hold.
When implemented, they will eliminate the attacking penalty for ground units both in ship-to-ground and ship-to-ship combat.
Arioch wrote:The current "torpedo" hardpoint is an external rack for a physical missile. I think it's only on Yoral hulls. The Pulson and Viper launchers don't fit on this rack (either graphically or conceptually).
zolobolo wrote:Gremak raiding assault calculation seems to be off
Even if a colony has 8,5 units of pop, and no defenders, two raider units cannot capture any slaves even though they do not suffer any casualties during their raid
Estimated casualty is "none" as well as estimated number of captured slaves
Chance to conquer is of course 100%
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