zolobolo wrote:1. Food production of colonists is 0 where the native Viscids are located (should be 0.5 but on this planet it is 0 for the Orthin colonists)
Thanks for that catch.
zolobolo wrote:2. Human colonists sometimes display one character sometimes two... doesn't seem logical why there would be two in any case as none of the other colonist types seem to be displayed this way
Humans have significant gender dimorphism (as you have have noticed
), which is unique in this setting; when there is space in the UI, the game will display both male and female human figures. Unfortunately, the graphics for the various states (content, discontent, refugee, enslaved) have different sizes, and so there are different rules for when this change happens. At some point we need to modify this display to allow for different graphic sizes instead of trying to cram them all into the same sized box (which leads sometimes to clipping), and when we do that we'll try to address the inconsistency of the human-gender display rules.
zolobolo wrote:3. Diplomacy image for Orthin leader is a dinosaur
Praetor Yunki's backside is still a placeholder for the Orthin and Yoral rear views.
zolobolo wrote:5. Cannot by slaves for the discount price of 100 currency when meeting the slavers the first time, but can strike a deal in diplomacy menu
The disabled option in the encounter dialog is a legacy from before the diplomacy menu existed; it will be removed.
zolobolo wrote:6. Have not yet seen the slavers actually raiding planets for slaves
You probably won't notice this unless it happens to you directly. It does seem that the Marauders have become less aggressive since the implementation of the diplomacy system; it's been a while since I've seem them attack. I'll keep an eye on it.
zolobolo wrote:7. Inhospitable planets ave maximum population value
All planet types (except Gas Giants) can eventually become habitable with the discovery of the appropriate tech. Planets that are not currently habitable have the pop values in gray rather than white.
zolobolo wrote:8. Ancient Stargate needs to be destroyed when attacking the planet, else the battle wont end. Shouldn't the player be allowed to capture and use it?
Yeah, we'll include a special case so that the battle ends if a stargate is the only unit left.
zolobolo wrote:9. Planetary defenses can be re-built by the AI when though the planet is under blockade and bombarded each turn. This makes for some tedious re-bombarding of the new defense every now and then
While this may be annoying, I'm not sure it would make sense to prevent it. Being under blockade doesn't prevent a planet from using its own production.
zolobolo wrote:10. Orthin Cruiser does not always show the forward facing weapons assigned to it (love how the slot is sealed when empty by the way
Not sure what you mean.