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Re: Report - Current Bugs and Issues

Posted: Tue Mar 23, 2021 10:39 pm
by Dacarnix
gaerzi wrote:Yes. I have already built four gates in a single system -- it's pointless but it's possible.

Only if you consider +2 science points per turn pointless. ;)

Re: Report - Current Bugs and Issues

Posted: Mon Apr 05, 2021 8:29 pm
by PrivateHudson
Game_9947. Why, oh why Teros at Gherm have decided last turn they must retreat to Bellatrix instead of pressing attack on Mendorn or at least defending Gherm?! Nothing treatens Bellatrix, their forces are several times stronger than mine, no logic at all! And this repeats every single playthrough.

Re: Report - Current Bugs and Issues

Posted: Sat Apr 10, 2021 11:13 am
by PrivateHudson
Game_9959. Another strange and clearly detrimental fleet movement pattern. Last turn Orthins were driving to Sargas sufficient force to annihilate it and enemy forces nearby. But recalled it for no visible reason. This behavior is typical for Orthins, probably because they acquire advanced comm techs earlier than others.

Re: Report - Current Bugs and Issues

Posted: Sun Apr 11, 2021 10:59 am
by PrivateHudson
Probably, AI better not to plop down new colony or outpost when there are enemy ships hanging around in this very system.

Re: Report - Current Bugs and Issues

Posted: Mon Apr 12, 2021 11:02 am
by PrivateHudson
PrivateHudson wrote:Why Tinkers use boring torpedos instead of their wonderful Vindicators?

When Tinker empire had united with mine today, it presented whole bunch of fairly advanced techs. But I got Vindicators still unresearched.

Re: Report - Current Bugs and Issues

Posted: Sat Apr 17, 2021 4:33 am
by Captainspire
uploaded game_9965 It just seems like every race just stopped doing anything. I gave some systems to the Phidi and have been neighbors with the Tinkers for some time. Neither is trying to expand, attack, or threaten.

Re: Report - Current Bugs and Issues

Posted: Mon Apr 26, 2021 12:09 pm
by PrivateHudson
PrivateHudson wrote:
PrivateHudson wrote:Why Tinkers use boring torpedos instead of their wonderful Vindicators?

When Tinker empire had united with mine today, it presented whole bunch of fairly advanced techs. But I got Vindicators still unresearched.

I've got answer when faced Vindicator-equipped carriers. Apparently, ship design script regards Vindicators as small craft and doesn't know they fit into torpedo tubes.

Re: Report - Current Bugs and Issues

Posted: Mon Apr 26, 2021 12:15 pm
by PrivateHudson
PrivateHudson wrote:Probably, AI better not to plop down new colony or outpost when there are enemy ships hanging around in this very system.

Puzzlingly enough, I witnessed the cautious variant also: enemy outpost transport arrived in system patrolled by my ships, and next turn headed back (definitely not a range limitation).

Re: Report - Current Bugs and Issues

Posted: Mon Apr 26, 2021 12:25 pm
by PrivateHudson
PrivateHudson wrote:If I understand correctly, primitive races should not benefit from the Militia tech. However, today threshers were shown in bomb/invade dialog as strength 2 militia.

Also, Pell herbal defenders leave you with the question - "But how?".

Re: Report - Current Bugs and Issues

Posted: Tue Apr 27, 2021 10:58 am
by nweismuller
I don't think Pell should even participate as militia, with their Pacifist trait. Have they been observed to do so?

Re: Report - Current Bugs and Issues

Posted: Tue Apr 27, 2021 11:32 am
by gaerzi
PrivateHudson wrote:Also, Pell herbal defenders leave you with the question - "But how?".

With FRIENDLINESS PELLETS of course.

Re: Report - Current Bugs and Issues

Posted: Tue Apr 27, 2021 1:59 pm
by PrivateHudson
nweismuller wrote:Have they been observed to do so?

Yes.

Re: Report - Current Bugs and Issues

Posted: Wed Apr 28, 2021 4:42 am
by nweismuller
PrivateHudson wrote:
nweismuller wrote:Have they been observed to do so?

Yes.


Then that's a bug to report. Looks like the Pell Pacifist trait isn't stopping them from participating as militia.

Re: Report - Current Bugs and Issues

Posted: Fri May 07, 2021 7:21 pm
by PrivateHudson
Game_9989. I just brokered peace between blocks Colonials (me)-Phidi-Yoral and Imperials-Orthins (I believe they're in a coalition), but demand from Yorals to defend them against Imperials isn't recalled.

Re: Report - Current Bugs and Issues

Posted: Sun May 30, 2021 7:52 am
by PrivateHudson
Game_10025. Curious pop transfer: 3 transports enroute from Bacabs to outpost at Fargone II. Looks like government-agreed interfactional migration.