sven wrote:This is useful, I believe you've sorted out the bug. All that should be necessary to complete the fix is to rename the directory 'Lua State\Drawers\PopIcons\normal\tarib_happy' to 'tarib_unhappy', and restart the game. The asset-list is populated automatically each time PopIcons.lua is loaded, while the PNGs in ArtCache\ or PrebuildArt\ are generated implicitly from the data in that Drawers subdir.
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I could write you a little template that just kept things to the basic source-image + baseline info, and side-stepped all the auto-generated PNG asset nonsense. Um, such a project probably ought to wait until after the DLC comes out though.
I want to make it clear up front that I do understand the DLC is consuming your time right now. While I haven't played with the beta, I know you are implementing new mechanics. I work in IT (no-programming) so I have first hand experience that code done right and done well takes time. I have some photo touch-up and a little digital art background, so I have first hand experience that art assets done right and well take time. I have only respect for the work you are doing and gratitude that you are taking time with the users. I have presented nothing urgent, so I have no issues waiting a bit for an answer, or being told something can wait. I really don't want any of my posts to come across as anything other than sincere interest and gratitude.
Grovel, grovel, flattery, grovel.
That said, thank you for such a kind response.
I will do a little more testing when I get home from work. I think that I was closing and re-starting the game between renaming the files, but I haven't finished my morning coffee, so I can't brain right now...
I did try renaming the files, and it seemed like everything just used "tarib.png", but I may have been going to the main menu rather than closing the game. I will update on my efforts this evening. I have a planet of tarib I can torment with my evil experiments.
With the .table file, I poked around the asset files a few versions back (cough~cough~Zubel~cough), and I saw that many of the images had comic book style ink layers and color layers, and other assets had blur/glow/shadow layers (and Haduir were special with blinking eyes). Some of the info in the table files looked like Photoshop layers, but the "size" and "mtime" entries I didn't' understand. Your answer makes "mtime" make sense. Looking at the table file, though, and given the image files are flat PNG images, could I strip the file down to just the sub_canvas section, where I set the x/y offset and height/width? If it's that easy, I could save you the trouble and do it myself.