Chasm wrote:Tinker Juggernaut mounts about 1/3 of its weapon mix in missiles/torpedoes. Should it not get built in munition storage like the human battleship (same class ship, human ship carries less missile compliment but has built in storage)?
fonzosh wrote:Planetary defence
Ive never had 3 lvls of planetary def and been attacked so I dont know if this is a bug or not. I have the original game without DLC (though, that wont be for long). I thought that every lvl of the planeatary def was seperate, so that, when you have researched 3 lvls you get 2+3+4 weapon slots. In the game I just finished, I got attacked for the first time on a planet that had 3 lvls built and only the third lvl of planetary def was active. If this is meant to be then the tech lvl is to high (according to me) for just an extra weapon slot. Should be something more like 2;4;6. If not, then it is bugged.
zolobolo wrote:Rioting pops turn back to their non-harmonized selves. This might be intended, but it seems to be a hard thing to pull off lore-wise and if not they do not have much to be disgruntled about ?)
silverkitty23 wrote:zolobolo wrote:Rioting pops turn back to their non-harmonized selves. This might be intended, but it seems to be a hard thing to pull off lore-wise and if not they do not have much to be disgruntled about ?)
I thought harmonized pops couldn't riot because they become immune to morale? (but I possibly misread/misunderstood the description of harmonization)
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Lua state\Actions\launch_fighter.lua:58: assertion failed!
Lua state\Actions\launch_fighter.lua:58:
Lua state\Actions\fire_weapons.lua:67:
Lua state\Actions\fire_weapons.lua:106:fire_weapons_h:
Lua state\Actions\fire_weapons.lua:117:
Lua state\AI\CloseAndAttack.lua:151:attack_as_able
Arioch wrote:we could add a special "discontent cyborg" state (and we may do at some point), but that means a bunch of new art assets.
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Lua state\Actions\launch_fighter.lua:58: assertion failed!
Lua state\Actions\launch_fighter.lua:58:
Lua state\Actions\fire_weapons.lua:67:
Lua state\Actions\fire_weapons.lua:106:fire_weapons_h:
Lua state\Actions\fire_weapons.lua:117:
Lua state\AI\CloseAndAttack.lua:151:attack_as_able
error : failed to resolve battle at Mendorn:
Lua state\Orders\battles.lua:479:
Lua state\Orders\battles.lua:467:
Lua state\Orders\pending_attacks.lua:725:
Lua state\Orders\pending_attacks.lua:977:resolve_all_pending_attacks:
Lua state\Orders\end_year.lua:191:
Lua state\Orders\end_year.lua:204
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:351:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:838GalaxyMap.GalaxyMap :
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