Chasm wrote:Refitting starter space station crashes game, see upload 1652.
Chasm wrote:Same game, cloaked gremak ships do not decloak when they fire. Bug or feature?
Arioch wrote:Yeah, I've noticed that the Marauders are getting more aggressive in the early game, and taking planets instead of just raiding them.
Chasm wrote:Game 1654 out of the blue end of turn fatal crash. No idea why.
SirDamnALot wrote:Several transports are listed as completed on the same colony.
bjg wrote:SirDamnALot wrote:Several transports are listed as completed on the same colony.
It's possible to do multiple things in one turn now - not everything requires a whole year to complete.
You could build multiple ships per turn in MoO1, so I like it very much.
sven wrote:bjg wrote:SirDamnALot wrote:Several transports are listed as completed on the same colony.
It's possible to do multiple things in one turn now - not everything requires a whole year to complete.
You could build multiple ships per turn in MoO1, so I like it very much.
Yes, this is almost certainly what happened here. That said, the adviser text in this case *is* terrible. When I wrote this up, I talked myself into believing that the text wouldn't often appear in cases where you completed more than 2 or 3 projects inside the same turn. Clearly, I didn't anticipate someone clever using a 250 wrench shipyard world with a 50% build discount to churn out transports at the rate of 8x/turn
sven wrote:Yes, this is almost certainly what happened here. That said, the adviser text in this case *is* terrible. When I wrote this up, I talked myself into believing that the text wouldn't often appear in cases where you completed more than 2 or 3 projects inside the same turn. Clearly, I didn't anticipate someone clever using a 250 wrench shipyard world with a 50% build discount to churn out transports at the rate of 8x/turn
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